シラバス
| 授業科目名 | 年度 | 学期 | 開講曜日・時限 | 学部・研究科など | 担当教員 | 教員カナ氏名 | 配当年次 | 単位数 |
|---|---|---|---|---|---|---|---|---|
| 実験経済学 | 2026 | 春学期 | 木2 | 国際経営学部 | 大坪 弘教 | オオツボ ヒロノリ | 3・4年次配当 | 2 |
科目ナンバー
GM-OM3-CE20
履修条件・関連科目等
The prerequisites for this course are:
- Introductory Economics (経済学入門)
- Microeconomics (ミクロ経済学)
- Introduction to Statistics for Management (経営統計入門)
- Introductory Mathematics for Management (経営数学入門)
- Mathematics for Management (経営数学)
授業で使用する言語
英語
授業で使用する言語(その他の言語)
授業の概要
This course provides an introduction to experimental economics through hands-on participation in classroom experiments. Rather than learning economic theory in advance, students will first experience economic interactions as participants, and then reflect on their behavior and outcomes using basic economic reasoning.
Throughout the course, students will take part in a variety of experiments based on game theory and individual decision-making, including coordination games, public goods, bargaining, and risk-taking. These experiments will be conducted using computer-based platforms, allowing students to observe real-time outcomes and aggregate behavior.
The course emphasizes learning by doing, focusing on how economists use experiments to study strategic interaction, incentives, and social behavior. By the end of the course, students will understand not only key economic concepts but also the fundamental methods used in experimental economics.
No prior knowledge of game theory or experimental economics is required.
科目目的
The objective of this course is to enable students to understand economic behavior and reasoning through direct participation in controlled experiments. By engaging in classroom experiments before learning formal theory, students will develop an intuitive understanding of strategic interaction, incentives, and individual decision-making under uncertainty.
到達目標
Upon successful completion of this course, students will be able to
1. Participate in and understand economic experiments.
2. Explain key concepts in game theory.
3. Analyze experimental data at a basic level.
4. Understand individual decision-making under uncertainty and social interaction.
5. Understand the fundamentals of experimental methodology.
6. Reflect critically on economic models.
授業計画と内容
(The course contents are subject to change.)
The following session titles are intentionally phrased in a content-neutral way so that students do not know the specific topic or game structure in advance.
1. Course Orientation
2. How Deeply Do People Think?
3. When Being "Smart'' Backfires
4. Acting Individually, Ending Together
5. Shared Resources, Unintended Outcomes
6. Being Unpredictable on Purpose
7. Too Many in the Same Place
8. Waiting for Someone Else
9. Fair or Strategic?
10. More than Money
11. Choosing under Uncertainty
12. Truth, Lies, and Incentives
13. How Economists Learn from Experiments
14. Final Review
授業時間外の学修の内容
授業終了後の課題提出/その他
授業時間外の学修の内容(その他の内容等)
Students learn economics and experimental methods through surprise, confusion, and reflection, rather than by anticipating the correct theoretical model. Accordingly, after participating in a classroom experiment, students are required to submit a short reflection in the following class.
授業時間外の学修に必要な時間数/週
・毎週1回の授業が半期(前期または後期)または通年で完結するもの。1週間あたり4時間の学修を基本とします。
・毎週2回の授業が半期(前期または後期)で完結するもの。1週間あたり8時間の学修を基本とします。
成績評価の方法・基準
| 種別 | 割合(%) | 評価基準 |
|---|---|---|
| 期末試験(到達度確認) | 60 | Final Exam |
| 平常点 | 40 | Class Participation and Reflection Assignments - Participation in Classroom Experiments - Reflection Assignments |
成績評価の方法・基準(備考)
Class Participation and Reflection Assignments
- Reflection assignments are based only on the experiment conducted in the previous class. Participation in the experiment is mandatory.
- If a student did not participate in the classroom experiment, the reflection assignment for that session will be considered invalid, even if the assignment is submitted.
- Submitting a reflection without participating in the experiment will receive zero points.
- Submission format will be explained in due course.
課題や試験のフィードバック方法
授業時間内で講評・解説の時間を設ける
課題や試験のフィードバック方法(その他の内容等)
アクティブ・ラーニングの実施内容
その他
アクティブ・ラーニングの実施内容(その他の内容等)
- Students are required to participate in classroom experiments.
- No prior knowledge of game theory or experimental economics is required.
授業におけるICTの活用方法
その他
授業におけるICTの活用方法(その他の内容等)
Students are required to participate in computerized classroom experiments.
実務経験のある教員による授業
いいえ
【実務経験有の場合】実務経験の内容
【実務経験有の場合】実務経験に関連する授業内容
テキスト・参考文献等
There is no textbook for this course. Lecture slides and reading materials (if any) will be uploaded to manaba.
Students who wish to deepen their understanding of experimental economics and strategic behavior may find the following books useful. Please note that these books are recommended for post-class reading and reflection. Students are not expected to read them before participating in classroom experiments.
- 川越敏司 (2007)「実験経済学」日本評論社
- 川越敏司 (2020)「行動ゲーム理論入門 第2版」NTT出版
- 亀井憲樹 (2024)「はじめての実験経済学」オーム社
- Friedman and Sunder (1994). ¥textit{Experimental Methods: A Primer for Economists}. Cambridge University Press.
- Holt (2019). ¥textit{Markets, Games, and Strategic Behavior: An Introduction to Experimental Economics, 2nd edition}. Princeton University Press.
- Jacquemet and L'Haridon (2018). ¥textit{Experimental Economics: Method and Applications}. Cambridge University Press.